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《Flash8 ActionScript基础》 电子书

  • 软件大小:6.87 MB
  • 软件语言:英文
  • 软件类别:国外软件 / 免费软件 / 电脑教程
  • 运行环境:Win2003, WinXP, Win2000, NT
  • 添加时间:2006-7-6 10:41:46
  • 更新时间:2006-7-6 10:41:46
  • 编辑人员:tcpu
  • 软件评级:
  • 下载统计:日(1)周(70)月(1)总(7309)

软件简介

FriendsofED Foundation ActionScript for Flash 8 Apr 2006 eBook

[eBook]
类型:电子书
书名:Flash8 ActionScript基础
出版日期:20060410
ISBN:1590596188
语言:英语
格式:PDF
简介:ActionScript是Flash中使用的新脚本语言,本书包含了你理解和使用ActionScript的全部内容。

Book Description
ActionScript is the native scripting language of Flash. ActionScript knowledge is essential within the world of Flash design and development, as Flash remains a leading tool for cutting-edge interactive design and development.

ActionScript is what gives Flash its power, but with that power comes a certain level of complexity, which can be intimidating. This beginners book, significantly updated since the last edition, covers all of the basics of ActionScript using the latest version of Flash, Flash 8. The skills acquired by working through this book will enable you to move on to more advanced friends of ED books such as Foundation PHP 5 for Flash, Foundation ActionScript Animation or Foundation XML for Flash.

This book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation series teaching style is ideal if you're a non-programmer who wants to learn Flash programming quickly and thoroughly. The authors teach the basics, and provide you an all-around proficiency in ActionScript, as well as Flash components within Flash 8. You'll gain the practical skills to build ActionScript based Flash projects, including making initial design decisions, structuring code, and testing. An ongoing case study means that by the end of the book, you'll have constructed a cutting-edge Flash site to showcase your newly learned skills.
Summary of Contents:

    Chapter 1 Interactive Flash

    Chapter 2 Making Plans

    Chapter 3 Movies That Remember

    Chapter 4 Movies That Decide for Themselves

    Chapter 5 More Power, Less Script

    Chapter 6 Movies That Remember How to Do Things

    Chapter 7 Objects and Classes

    Chapter 8 Objects on the Stage

    Chapter 9 Reusable Code and Realistic Movement

    Chapter 10 Games and Sprites

    Chapter 11 Drawing API

    Chapter 12 Adding Sound to Flash

    Chapter 13 Loading Dynamic Data with XML

    Chapter 14 Finishing the Futuremedia Case Study

    Chapter 15 Advanced ActionScript: Components and Classes

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